![]() Our steam page changes too! The new description of the game with more details about the game’s mechanics and features. This trailer will also give you a better idea of how minigames will work. You will be able to feel the sweat and tears necessary to all aspects of a ship. Today we released a new trailer for the game. This also brings a completely new and more detailed logo, which is more suitable for the adventurous nature of Ship Builder. We want the game's title to better reflect that. Look out for them on the game's Steam Page!Īs the development progresses, we've noticed that the game is more than a simulator. Luckily, the changes we bring to you today are much more exciting! Remember to stay alert at all times or your shipyard may get swept from the face of the earth. Default crew are cheaper and do not improve, but can switch their roles easily.The sea is a moody lover, and change could come at any moment. Specialists cost more to hire and to keep, but can improve their respective skills over time. It is up to the player whether the crew should consist of default crewmen, specialists or a mix of both. These turrets can be equipped in the build mode, but will require crew to work.Īdditional turrets as well as system upgrades can be bought at the equipment dock in the starting sector, although their cost will exceed the players financial capabilities in most cases.Ī Crew can be hired at any station. Note that a ship without any system upgrades has only three weapon slots available (one armed, one unarmed, and one for either). The inventory of the player in any newly generated singleplayer galaxy will contain two chaingun turrets as well as two mining turrets. Note that a ships energy production can also be increased by the use of an Generator Upgrade. Note that those stats that affect speed and thrust depend on the crew of the ship in addition to the blocks, which means that yellow stats are fine on a ship without crew.Ī value that should receive more attention than others is the energy production, which should at least be twice the ships energy consumption to allow for boosting and acceptable hyperspace cool-downs. The game will highlight insufficient stats in yellow or red color. The stats of the ship are always visible on the right side of the screen while in build mode. Note that a power source is not necessary for very small crafts, as any ship will have a default energy production of 500 MW. These are not listed here, because they are either not available at the very start of the game or not necessary for a basic ship.Ĭrew quarters are used to keep the morale of the crew up and thus prevent them from leaving the ship, while thrusters and engines are simply needed to move the ship (take a look at the thrusters page to learn more about the direction of thrust). Note that there are many more blocks such as the shield generator or cargo space, that are useful in many situations.
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